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CAREER
August 2020 - Currently
Senior Level Designer
SLOCLAP
June 2018 - August 2020
Technical Game & Level Designer
Lead Designer
PASTAGAMES
UBISOFT PARIS STUDIO
August 2015 - May 2018
Level designer/ Technical Level Designer
January 2015 - July 2015
Level designer, game designer
KOALABS STUDIO
October 2013 - January 2015
Level design And UNITY teacher
L.I.S.A.A. Paris
L'Institut Superieur des Arts Appliqués
September 2013 - December 2013
Level designer
PASTAGAMES
February 2013 - July 2013
Level designer
UBISOFT MONTPELLIER
January 2011 - August 2012
Level designer
UBISOFT MONTPELLIER
August 2010 - December 2010
Game & Level Designer intern
MORPHEE INTERACTIVE
July 2009 - October 2009
Game designer intern
PLAYSOFT PARIS
Since 2018
Level design teacher at Artline
Since 2018
Level design teacher at L.I.S.A.A.
Teaching Experience
EDUCATION
September 2008 - June 2010
Game design & Graphic School
degree in Game design
SUPINFOGAME
September 2007 - June 2008
First year of Engineer school in
computer science
POLYTECH TOURS
September 2005 - June 2007
Math Sup Math spé
preparatory class specialised in Math, Physics and Engineer Science
June 2005
French Baccalauréat Science
SOFTWARES / SKILLS
GAME & LEVEL DESIGN :​
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Rationnal Design : Learning curves, Reward vs Risk, matrice of diversity, patterns for challenge levers,...
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Level Building : Layouts and world building from gray boxing to final propsing
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Mission design : writing interesting mission brieft and content, scripting for gameplay event and realisation
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Documentation : Good knowledges of Office suite for documentation & schemes
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Prototyping : Quick iterations in engine with implementation of the minimum feedbacks needed to aprehend the game mechanics or the level.
PROGRAMMATION :​
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Unity 3D : good knowledges and pratice with Unity C# and javascript
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Unreal Engine : notions of the engine, learning in progress.
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Visual scripting : Overall, quite confortable with any visual scripting tool
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programmation basics : notions of C & C++ learn in Engineer school and algorithm pratice and Math sup/ Math spé
ART:​
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Photoshop: good knowledge of the software for art works, drawing, or even scheme for game design.
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Blender/ 3DS max: Basics on 3DS max, 3D model + UV unwrap + texturing and bases of animations, continuing the learning on Blender.
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After Effect/Adobe premier: notions of video editing on After effect
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Sketch up: notions to build quick 3D architecture for gray boxing in engine with a level design focus.
LANGUAGES:​
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FRENCH: Mother Tongue
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ENGLISH: Fluent, writing and speaking
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SPANISH: School Notions
LEGENDS :
BASIC NOTIONS
CASUAL PRATISE
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GOOD PRACTISE
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