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CAREER

August 2020 - Currently      
Senior Level Designer

SLOCLAP

June 2018 - August 2020        
Technical Game & Level Designer
Lead Designer

PASTAGAMES

UBISOFT PARIS STUDIO

August 2015 - May 2018        

Level designer/ Technical Level Designer

January 2015 - July 2015        

Level designer, game designer              

KOALABS STUDIO

October 2013 - January 2015        

Level design And UNITY teacher           

L.I.S.A.A. Paris

L'Institut Superieur des Arts Appliqués

September 2013 - December 2013        

Level designer                

PASTAGAMES

February 2013 - July 2013        

Level designer                

UBISOFT MONTPELLIER

January 2011 - August 2012        

Level designer                

UBISOFT MONTPELLIER

August 2010 - December 2010        

Game & Level Designer intern              

MORPHEE INTERACTIVE

July 2009 - October 2009        

Game designer intern             

PLAYSOFT PARIS

Since 2018        
Level design teacher at Artline           

Since 2018        
Level design teacher at L.I.S.A.A.        

Teaching Experience

EDUCATION

September 2008 - June 2010        

Game design & Graphic School   

degree in Game design 

SUPINFOGAME

September 2007 - June 2008        

First year of Engineer school in

computer science 

POLYTECH TOURS

September 2005 - June 2007        

Math Sup Math spé

preparatory class specialised in Math, Physics and Engineer Science     

June 2005    

French Baccalauréat Science 

SOFTWARES / SKILLS

GAME & LEVEL DESIGN :​

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  • Rationnal Design : Learning curves, Reward vs Risk, matrice of diversity, patterns for challenge levers,...

  • Level Building : Layouts and world building from gray boxing to final propsing

  • Mission design : writing interesting mission brieft and content, scripting for gameplay event and realisation

  • Documentation : Good knowledges of Office suite for documentation & schemes 

  • Prototyping : Quick iterations in engine with implementation of the minimum feedbacks needed to aprehend the game mechanics or the level. 

PROGRAMMATION :​

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  • Unity 3D :  good knowledges and pratice with Unity C# and javascript

  • Unreal Engine :  notions of the engine, learning in progress.

  • Visual scripting : Overall, quite confortable with any visual scripting tool

  • programmation basics : notions of C & C++ learn in Engineer school and algorithm pratice and Math sup/ Math spé

ART:​

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  • Photoshop:  good knowledge of the software for art works, drawing, or even scheme for game design.

  • Blender/ 3DS max:  Basics on 3DS max, 3D model + UV unwrap + texturing and bases of animations, continuing the learning on Blender.

  • After Effect/Adobe premier: notions of video editing on After effect

  • Sketch up: notions to build quick 3D architecture for gray boxing in engine with a level design focus.

LANGUAGES:​

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  • FRENCH:  Mother Tongue

  • ENGLISH: Fluent, writing and speaking

  • SPANISH: School Notions

LEGENDS : 

BASIC NOTIONS

CASUAL PRATISE 

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GOOD PRACTISE

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