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CYCLE

PRESENTATION

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ENGINE: Unity 3D

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Team size: Myself​

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GENRE : 3D puzzle Adventure

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a project I realized bewteen August 2012 and January 2013

WHEN GODS PLAY

PRESENTATION

ENGINE: Unity 3D

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Team size: 6 people

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Role: Main programmer, Graphic designer, co conceptor  

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Genre : Real Time Strategy Game with MMO world 

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a project we realized at Supinfogame, game design school

SPLASHER

PRESENTATION

ENGINE: Unity 3D

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Team size: 5 - 6 people

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Role: Additional Level designer

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Genre : Plateformer

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a project I helped to do some levels at its beginning 

MEAT BOY LEVEL EDITOR 

PRESENTATION

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ENGINE: Unity 3D

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Team size: 2 people​

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Role: Code & Level design

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Genre : Plateformer

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We developed a tool on Unity to iterate easier on making level for meat boy on flash 

UNITY QUICK PROTOTYPES

SHOOT THEM UP

GENRE: Shoot them up, top down view

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Aim platform: Iphone, Ipad  

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Concept: touch the screen to move around the spaceship, touch a virtual button to shoot, shooting make the ship decrease its speed and then stop. 

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Features: Power up system that decreases in time, to fill the gauge you have to kill ennemies and get their power ups, level up your power up level to increase your fire power.

Unreal Developpement Kit MAPS & MODS

SPLINTER CELL 3 : CHAOS THEORY

MOD : Multiplayer map on Splinter Cell 3 : Chaos theory

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Team size: 6 people

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Role: Level builder & scripting

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Genre : Infiltration / FPS

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Theme : Latin American environment + movement that change gameplay

TRAILER

HAND DRAWING 

PHOTOSHOP DRAWING AND PAINTING

MODELING / TEXTURING

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